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Just like with the first boss, casters should get out of the acid puddle left behind to avoid any unnecessary incoming damage, whereas tanks will need to kite the boss out of any puddles to give melee DPS a chance to do their job without melting.Īfter Rotspew is knocked out, the trick to killing Surgeon Stitchflesh arrives: Stitchflesh’s Creation. Rather than cleave, this abomination will barf over a random target. Burn it and the adds down and you’ll go up against Rotspew (and his “leftovers”).
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This is a bit of a clue as to how to finish the fight.īurn them down and Surgeon Stitchflesh will call in Goregrind, the first of his many Stitches-style monstrosities, and extra “bits.” Goregrind will turn to cleave targets at random, so healers will need to watch out for any extra team damage going out. Some of their attacks can’t be taunted, so healers will need to watch for the red markers above players’ heads to prep their triage. This guy sits atop a platform completely out of reach for the majority of the fight - unless you use the constant swarm of adds he summons against him.įor the first few moments of the fight, you’ll go up against his three assistants, who’ll attempt to tear off your flesh to use as materials in his work. Without thinking about it, the fight against Surgeon Stitchflesh can become an endless brawl against his undead constructs. Here’s where things get a little bit more complicated. He should be practically dead by the time this happens if you mostly ignore the adds, but for low DPS groups getting overwhelmed in those final moments, burning down the adds should fix the issue. The tank should either attempt to peel them away, or DPS players can focus on burning them down.Īmarth will eventually use Final Harvest, gaining a buff stack for each monster left alive. Not long after the start of the fight, Amarth summons a couple of adds of both the melee and caster flavor, which will gladly attempt to make the life of your healer a bit of a nightmare. He spams Necrotic Bolt casts and auto-attacks at the tank, so interrupt the casts as often as you can to mitigate the outgoing damage. AmarthĪmarth doesn’t require quite as much movement as Blightbone, but there are little extras to be dealing with as you chop down his health pool. Of course, all the tank really needs to do is focus on pulling Blightbone away from leftover puddles of gas and goo so that other melee players can do their jobs.
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For each player hit, a maggot will spawn, dealing damage over time and eventually exploding, creating yet another no-go zone on the floor. The target should position this away from the team. Once it’s done casting, Blightbone will puke over the target, covering a large conal area with acidic goop. The main mechanic to watch out for here is Heaving Wretch, which locks onto a random target. With a competent and well-geared team, you can burn him down without worrying about area attacks melting your HP away like a bath bomb in the tub. He isn’t the biggest boss out there and, given the large mob packs you fight your way through as soon as the dungeon starts, it’s only natural to miss the moment he joins the fray.įor the most part, Blightbone is your typical tank-and-spank boss fight.
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BlightboneĪs unanimously as the dungeon unlocks, you could trigger the Blightbone fight without really noticing. Just don’t be surprised if the story makes absolutely no sense just yet.
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What this means, though, is that you’re free to run it out of order to grab your Daily Dungeon reward for a wedge of EXP and a good chunk of change. That being said, you won’t receive a quest to dig into it until around level 53 and plodding through Bastion. In a blink-and-you’ll-miss-it kind of way, it should cycle through the center of the screen as you hit 51, letting you quietly know that it’s there to explore. The Necrotic Wake unceremoniously unlocks as soon as you hit level 51. Fitbit Versa 3īefore we dive right into detailing the various bosses in the dungeon, it’s important to know how to unlock it.
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