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Hand of fate 2 hierophant gold token gold
Hand of fate 2 hierophant gold token gold









CompanionsĬolbjorn is the best at alleviating pressure in a fight, with a really useful charge power that can stun whole groups of enemies. ⠀⠀ Beware of executing downed opponents, because while the animation will protect you from any attack initiated after your input, it won’t shield you from attacks whose cues were visible before you started it (especially important to keep in mind while fighting Corrupted units). ⠀⠀ The most reliable invulnerability frames happen, surprisingly, while doing your Weapon Ability : even after seeing the red or green cue from an enemy attack you can use your WA to completely nullify it, making filling your combo bar all the more crucial. It would seem the invulnerability frames kick in pretty late in the roll animation, however spamming rolls to get to your downed companion to revive them is still fairly safe. Always prefer dodging sideways, except Northerners HA which are, for some reason, incredibly easy to evade if you roll into them. Some dangerous attacks to try and roll include all Greed LA, the first LA of an Ogre ( dodging the second one, however, will break his combo and allow you to attack immediately) and most “running” LA (Black Knight’s especially). Against fast LA (looking at you Greed units) you often get punished when trying to roll away instead of blocking/riposting. ⠀⠀Although it is the only way to evade HA (besides walking/running away), dodging is not always the be-all end-all of defense in this game.

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Depending on your weapon, they will have different effects, along with some sweet invulnerability frames (more on this later). ⠀⠀You can unleash your WA when you have filled your combo requirements. Beware of Phalanx units initiating a LA while you are doing a bash, because you won’t interrupt them ! Always be ready to block when fighting those. BB are used to break an enemy’s guard – thus stunning him (Phalanx or basic Steel units) – or his armor (Captain of Steel, Knight of Steel, Black Knight, Necromancer, Champion of Frost, Corrupted Abomination and so on…). ⠀⠀In your arsenal of moves, you also have Block Breaks (BB) and Weapon Ability (WA).

hand of fate 2 hierophant gold token gold

This means the only situations when you are attacked by two opponents at the same time is of your own doing and you should sometimes switch target during the fight to reduce the risk of proc’ing a CA.

HAND OF FATE 2 HIEROPHANT GOLD TOKEN GOLD PLUS

⠀⠀You have to always keep in mind that, no matter how many opponents you’re facing (and towards the end, you’ll face hordes of them), only ever one of them will target you at a time, plus the eventual Counter Attack of the guy you’re currently whaling on. The more knowledge of the unit types you’ll have and the easier it’ll get. Those CA can not be interrupted so you have to be prepared to block or dodge them. ⠀⠀Enemies can now also Counter-Attack (CA) so fights are now (a bit) less of a lmb spam-fest some opponents will keep you on your toes with the eventuality of a light CA or a heavy CA. Against most regular light attacks this strategy will occasionally get you hit, and it’s more consistent to just block. So a Northerner is combo attacking you and you don’t have a weapon that can riposte? Dodge the first/second swing or block and then dodge, and hack away while he finishes his long slow combo. Dodging a LA can sometimes be beneficial. ⠀⠀Most Light Attacks can be riposted, whereas Heavy Attacks must be dodged. They must be dodged, they cannot be blocked. Heavy Attacks (HA) warn you with a red cue. Light Attacks (LA) warn you with a green cue to block, (and then riposte!). There are 2 types of attacks to watch out for:

hand of fate 2 hierophant gold token gold

If you have trouble with Phalanx or Knights, they’re probably the best choice. Your Block Breaks will also deal damage as you break an opponent’s guard, and also deal more damage to armoured units.

  • 2-Handers (2H) are slow but high damage, making them the best to tackle enemies with damage reduction and (marginally) less efficient against dodging enemies.
  • hand of fate 2 hierophant gold token gold

    They also have the huge advantage to let you use a shield, with its own defence rating and passive, and the ability to block (or even deflect) some ranged attacks.

  • Sword & Board (S&B) weapons are the masters of riposte and especially efficient against Northerners who will combo Light Attacks (2 for the basic unit and 3 for Berserkers), all of which you can riposte with extra damage.
  • With a lot of fast, low-damage attacks, they are somewhat useful against Greed opponents who have the ability to dodge attacks every once in a while, which won’t mess with your dps too much.
  • Dual Wielding (DW) weapons have low damage but good dps potential provided you’re not fighting enemies with damage reduction such as any Steel unit or an Ogre.








  • Hand of fate 2 hierophant gold token gold